Size And Scale
Play Vocabulary
In Fairyland, appearances can be deceiving, and thus one is not always entirely sure of the size of things, but here is a useful scale that can be applied to judge various aspects of size, power, or proficiency:
Stone | SIZE | POWER | PROFICIENCY | OFFSET/SCALE |
d1 | Minuscule | Powerless | Incompetent | [ -4|+0 ] |
d2 | Tiny | Very Weak | Very Poor | [ -2|+1 ] |
d4 | Small | Weak | Poor | [ -1|+2 ] |
d6 | Medium | Average | Average | [ +0|+3 ] |
d8 | Large | Strong | Good | [ +1|+4 ] |
d10 | Huge | Very Strong | Very Good | [ +2|+5 ] |
d12 | Gigantic | Powerful | Masterful | [ +4|+6 ] |
d20 | Colossal | Mighty | Uncanny | [ +8|+7 ] |
2d20 | Titanic | God-like | Supernatural | [ +10|8+ ] |
Always remember that Fairyland is not the physical world, and that while an elephant in Fairyland might appear just as large as an elephant in our familiar mortal realm (or even larger), it is such that when interacting with a fairy elephant, or any other creature in the fae realm, that you (or more particularly, your character) is ultimately interacting with an expression of the M'moatia of that creature. If a character's soul is big and strong enough, it might find it is capable of combating or competing against creatures, monsters and entities that appear far larger than itself.
Thus, for the brave, know that in Fairyland, there is always some chance that a Medium-sized Man (d6) can defeat a Gigantic Tyrannosaurus (d12) in physical combat, where the odds of doing so are far less in the mortal world.
Inverse Dice rolls
In certain more advanced play styles, dice of varying sizes are used to signal the body size of a creature or character, as per the table above.
In most situations, we think of a bigger dice representing something 'bigger' or 'greater', since it can generate larger numbers, but in the special case of agility, it is smaller creatures that are usually more dexterous and faster moving relative to their body size.
That is, in the case of refined movement and precision, the lesser is the greater.
Thus, in the more complicated game, where variable dice are used, an essay requiring good agility or dexterity is resolved using an inverted dice scale, as seen below (where a medium-sized Man with a d6 body dice rolls a d8 dice instead for any activities that call for honed sinews rather than big muscles and bulky body):
Inverse (agility, ie. for sinew/reflexes/dexterity-based essays)
- STONE : SIZE ( MEASURE OF AGILITY )
- d20 : Minuscule (Masterful)
- d12 : Tiny (Very Good)
- d10 : Small (Good)
- d8 : Medium (Average)
- d6 : Large (Poor)
- d4 : Huge (Very Poor)
- d2 : Gigantic (Clumsy)
- d1 : Titanic (Glacial)
- 0 : Godlike (Unmoveable)
Continue on to Geography.
See also: